Vending Cabinet
Pixel Pitch #2
You are a vending machine. Orders flow in during hectic workdays at your supermarket. You type codes to dispense a product into delivery bags, and send them, PRONTO. (Hebrew included!)
This is a quick paced Arcade typing game.
Goal for the cycle: 20 levels of similar arcade levels, with a few special levels. Currently, a level system and main menu and level select are in place, as well as one level.
Pitch summary
- Concept and gameplay: A Hebrew-language retro pixel-art arcade game about operating a vending machine and fulfilling orders under time pressure. Most actions use two-character keyboard codes to select products or orders, followed by a delivery command.
- Influences and goals: The pitch combines the order-management pressure of Overcooked with typing-game input and references to compact arcade games. Ido wanted to make a game in Hebrew, integrate AWS for online high scores, and push beyond his usual projects.
- Current state: Development has continued regularly since July. AWS integration and a level-building system are implemented; much of the main pixel art is complete. Balancing, bug fixes, visual connections and sound still need attention.
- Ten-week commitments: Finish ten levels, building up from an initial group of five; publish at least one progress post each week; and hold three playtesting events, including one at Ludo and one within Pixel Pitch.
- Longer-term ambitions: Around twenty levels, more varied mechanics, boss stages, limits on orders, possible multiplayer, additional audiovisual polish and a greater investment in marketing.
- People and support sought: Guidance on breaking work into milestones and on local and international promotion; possible collaborators for multiplayer technology, marketing, art and chiptune audio.
The deck










The pitch from pitch night
Team
Ido Waisbart