Yes, Jerry!
Pixel Pitch #2
Mike is tired. Tired of work, of his apartment, of dealing with everything on his own. Then Jerry appears: huge, purple, strange, incredibly intrusive and, somehow, exactly what Mike needs.
[ABERRATION] Yes, Jerry! is a short, story-driven first-person game about an unlikely friendship that slowly turns into something else. What begins as an absurd 90s sitcom (pizza, beer, stupid games) gradually shifts into drama, psychological tension and horror, as the line between helping someone and taking control of their life disappears.
Made for PC: mouse and keyboard or gamepad.
Goal for the cycle: Release the demo on Steam, and bring the full game to a complete, playable alpha version by the end of the cycle.
Pitch summary
- Concept and story: A narrative horror game that begins as a sitcom. Mike, a dissatisfied young adult living alone, lets the charismatic creature Jerry stay in his apartment. Their apparently ideal companionship becomes body horror when Mike loses the use of his legs and discovers Jerry is a parasite seeking control of his body.
- Gameplay and tone: Dialogue choices influence the story; physical objects can be picked up and thrown, with reactions. Two-dimensional and three-dimensional minigames and illusion-like worlds support the transition from comedy to psychological and body horror.
- Current state and milestone: A demo exists and ends at the transition into horror. Alexander plans to put it on Steam shortly after the pitch and bring the full game to an alpha during Pixel Pitch. He also outlines later festival participation and release plans; exact dates and the festival name are unclear in the automatic transcript.
- Outreach and longer-term direction: He describes a list of about 350 YouTubers to approach. The game is intended as one part of a larger connected horror universe set in 1999, involving a secret organization that deals with strange entities.
- People and support sought: A sound designer, an English-speaking voice actor for Jerry and Mike, and introductions to streamers or YouTubers.
- Questions for the experts: How to distinguish the game in a crowded market and reach an international audience.
The deck












The pitch from pitch night
Team
Sasha Feigin