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    Game Development Jobs

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    General Manager

    Full-time
    Posted Today

    SciPlay is a leading developer and publisher of digital games on mobile and web platforms, providing highly entertaining free-to-play games that millions of people play every day for their authenticity, engagement and fun.SciPlay currently offers nine core games, including social casino games Jackpot Party Casino, Gold Fish Casino Slots, Hot Shot Casino and Quick Hit Slots, and casual games MONOPOLY Slots, Bingo Showdown, 88 Fortunes Slots, Backgammon Live and Solitaire Pet Adventure with office

    git
    game design
    ui
    mobile
    LiveOps
    production
    analytics
    bi
    marketing

    Senior IAP Monetization Manager

    Full-time
    Posted Today

    DescriptionWith more than 8 billion downloads, CrazyLabs is a leading publisher of casual and hybrid-casual games.We have proven that real success comes from staying ahead with the latest technology, having fun with what we do, and building excellent teams. That’s where you come in!CrazyLabs is looking for a highly analytical and commercially driven Senior IAP Monetization Manager to own and optimize in-app purchase monetization across our mobile games.You will drive IAP revenue growth through p

    SQL
    ui
    testing
    mobile
    F2P
    LiveOps
    Analytics
    bi

    Ad Ops Campaign Specialist

    Posted Yesterday

    Description We're on the hunt for a detail-obsessed Ad Ops Campaign Specialist to join our Ad Operations team and keep our direct and programmatic campaigns flying. As our Campaign Captain, you'll own campaigns from the moment Sales closes them to the moment the final report goes out: setup and trafficking in our ad servers, pacing, live optimization, troubleshooting, QA, and reporting. You're the operational engine that turns a signed deal into a campaign that launches on time and hits its K

    Brand Partnerships

    UX/UI Designer

    Full-time
    Posted Yesterday

    Ambition Needs a Place to Grow.At Playtika, we create mobile games enjoyed by millions worldwide.Combining the scale of a public company (NASDAQ: PLTK) with the speed and ownership of a startup, we are a global leader where innovation, data, and creativity shape the future of entertainment.Here, your ideas matter, your decisions impact products, and your growth is supported across global studios.Bring your hunger where it belongs: at the front of the pack.About the RoleAs a UI Game Artist, you’l

    unity
    aws
    agile
    animation
    game design
    UX
    UI
    mobile
    ios
    bi

    Front-end Developer - Tebex

    United Kingdom
    Full-time
    Posted Yesterday

    DescriptionWe're on the hunt for a Front-end Developer to join the front end team at TebexAs a Front end developer, you’ll help spearhead the development of innovative features, ensuring our products not only meet but exceed our high standards of user experience. You'll craft seamless, responsive web interfaces, optimize frontend performance, and elevate user interactions across our platform.So if you’re passionate about building reliable, scalable systems that make virtual economies thrive – we

    Typescript
    Vue
    ui
    testing
    bi

    Animation Assistant

    Posted 3 days ago

    This position is for temporary engagement through our staffing partner Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position. This is a hybrid / onsite position based at our studio in Santa Monica, CA For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a

    Naughty Dog

    Associate Producer

    Posted 3 days ago

    This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.  Candidates must be authorized to work in the United States for this position. This is a hybrid / onsite position.    Naughty Dog is seeking an Associate Producer to play an integral role in organizing and coordinating our AAA projects. This candidate will help develop the studio s production processes and assist in the management of the day-to-day coordination across multiple disciplines. W

    Naughty Dog

    Producer

    Posted 3 days ago

    This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.  Candidates must be authorized to work in the United States for this position. This is a hybrid / onsite position.    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The

    Naughty Dog

    Social Media Artist

    Posted 3 days ago

    Moon Active is one of the world's top mobile game companies, our teams leverage cutting-edge technologies to craft fun and interactive games enjoyed by millions worldwide. We produce exciting and engaging entertainment for players across the globe and pride ourselves on developing top-quality casual games that invite and allow players to connect with one another. Our Social & CRM team turns in-game events into stories players stop scrolling for. We're looking for an Social Media Artist to do th

    Art & Design
    Art & Design

    Software Engineer (C#, Unity, Game exp preferred)

    India
    Posted 3 days ago

    See the listing on the studio's careers page.

    Software Engineering

    Character Artist

    Posted 4 days ago

    This is an on-site position in Santa Monica, California. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we d love to find talented individuals to jo

    Naughty Dog

    Senior Core Tech Programmer

    Posted 4 days ago

    This is a hybrid/ onsite position. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We re also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we’re busy at the kennel working on

    Naughty Dog

    Game development jobs: common questions

    HaMeshek's job board aggregates active gamedev positions from game studios in Israel and around the world, from three-person indie studios to large mobile companies. Filter by role (programming, art, design, audio, production), technology (Unity, Unreal), location (remote, or hubs like Tel Aviv and Haifa), and experience level. Outside the platform: follow local game dev groups, join active Discord servers, and show up at meetups. Many roles get filled before they go public.

    Compensation depends on role, experience, and company size. In Israel, one of the community's largest hubs, a junior programmer at a mid-sized gaming company typically starts around 15,000 to 20,000 NIS per month, mid-level engineers earn 22,000 to 32,000, and senior or lead roles 35,000 to 55,000 and up. Artists and designers track similar ranges with more spread. Large mobile companies (Playtika, Plarium, Moon Active) tend to pay more than indie studios. Many HaMeshek listings show salary ranges openly.

    Yes, and the share has grown since 2020. Most large companies offer hybrid models with 2 to 3 in-office days a week, and some indie studios are fully remote. Remote roles are marked on HaMeshek's job board, and you can filter via /jobs/remote. Contractors also have plenty of opportunities with companies worldwide looking to hire from across the community.

    It depends on the company. Most large mobile studios work in English, partly because teams are international and partly because the products target global markets. Studios based in Israel usually speak Hebrew day-to-day, but code documentation and player-facing work are in English. English speakers can absolutely find roles, especially at companies with global products.

    Unity is the dominant choice, especially in mobile, which leads much of the community's market. Unreal Engine is less common but growing, mainly in smaller AAA studios and PC/console projects. Godot is gaining traction in the indie community. You can filter HaMeshek's job board by Unity or Unreal to find studios that match your stack.