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Game developer (indie) using AI for creating sound effects, music, code, tests, game runs, 3D assets, and setting up rigs and animations. I conduct daily research on developments in the world of AI, especially focusing on AI solutions for game developers. I've been in this field for 3 years, learning, researching, and finding the best and most professional tools available on the market. Currently working on a large and ambitious game. Using AI allows me to focus on the core gameplay without getting bogged down for too long on various tasks, while still achieving excellent results. In essence, I act more as a director of these tools. However, AI doesn't replace all of my work, which includes game design, writing, planning, and some manual editing when necessary. It's more of an assistant and partner.
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